Trade
Prices are local. Cargo space is finite. Profit belongs to whoever understands the road.
Finding the road.
✦ A persistent multiplayer world
Carry what each settlement needs. Every journey keeps someone alive.
FREE TO PLAY · IN YOUR BROWSER
BECOME A WAYFARER
Prices are local. Cargo space is finite. Profit belongs to whoever understands the road.
Harvest regional resources, build equipment and supply settlements with what they cannot make.
Raiders, beasts and damaged wagons turn every delivery into a decision with consequences.
BEGIN IN FIRSTLIGHT
Meet Mara, fill your pack, and find out where the road leads.
THE WEEKLY ROAD LEDGER
One live ranking across deliveries, regional commissions, combat and daily orders. Earlier scores win ties.
Earn Trail ScoreEnter DuskfarerCURRENT SEASON
Reading the road ledger…
Complete genuine deliveries between settlements.
Finish local commissions and daily orders.
Defeat threats without farming a single action.
THE WAYFARER FIELD GUIDE / 01
Your first order, the places it leads, and the decisions that keep a caravan moving.
IN GAME / FIRSTLIGHT CAMP
01 / YOUR FIRST SESSION
You begin at Firstlight Camp. Mara’s first commission teaches the actions you will use everywhere else: accept work, gather supplies, make something useful, and deliver it.

Open Orders at the bottom right and accept “A Pack for the Road.” Gather after accepting so the work counts.
Click the green markers at the Sungrain field and Clearwater well. Your character walks there and gathers automatically.
Use 2 Sungrain + 1 Clearwater to make Fen Medicine. Check Cargo, then hand one dose to Mara.
Claim the commission in Orders. Then follow the marked road to Emberrest, where the wider trade network begins.
Your first lesson saves as you go. Open Menu to resume the Field Guide when you return.
02 / THE GAME
There is no fixed route to repeat. Read what a settlement needs, choose what to carry, and decide how far you are willing to take it.

READ THE MARKET
Open Trade to compare local stock and prices. A good that is common here can matter more in the next settlement. Accept an order before filling your Cargo.

WORK THE LAND
Gather regional resources, buy stock, or craft a more useful good. Capacity is limited; a packed bag is a choice about what to leave behind.

DELIVER OR TURN BACK
Check your wagon and medicine before leaving. Road threats can damage a loaded journey. Deliveries, commissions and useful work grow your character.
03 / AT YOUR FINGERTIPS
Click a path or marked resource to walk there. The camera follows your Wayfarer; the dock keeps the main tools close.
04 / THE CONNECTED WORLD
Each region has its own stock, resources and risks. The game scenes below show the places you can reach as your character grows.







Travel connects neighbouring regions. The Road menu shows available routes and access requirements before you depart.
05 / WHAT LASTS
Commissions, deliveries and regional work build different kinds of progress. They each have a job; they do not convert into one another.
Understand the economy ↗06 / CHOOSE YOUR ROAD
Sign in by email to play as a guest. A wallet character is separate and needs a verified one-time burn of 5,000 FARE before it can enter the game. Connect the wallet to see its access status and the burn form.

THE DUSKFARER ECONOMY
A town's stock is local. Your space is limited. The value is in the journey between them.
Explore the economy01 / LOCAL MARKETS
Each settlement holds its own supply. Buying removes stock and can raise the next local price; selling brings stock back. A useful route begins by checking what is plentiful here and what is needed elsewhere.
Explore the regions ↗

02 / YOUR CHARACTER LEDGER
Earn through orders, trading and regional work. Use them for supplies, crafting, repairs and travel shortcuts.
Build trust by finishing real work. Standing opens more roads and opportunities; it is not spendable.
Seasonal score from eligible, server-verified play. It is for activated wallet characters and resets each season.
03 / WALLET ACCESS
Guests sign in by email and can play the world. Wallet characters need a verified one-time burn of 5,000 FARE before entering. Connecting a wallet opens the access check and burn form; holding FARE by itself does not activate play.
Choose your road
04 / THE PLANNED REWARD ASSET
FARE is Duskfarer's access token. RBLX is the Roblox · Robinhood Stock Token on Robinhood Chain, intended for future eligible player rewards. Ordinary game work pays Marks and builds Standing; it does not hand out RBLX.
Duskfarer RBLX player payouts and claims are not live. Any future distribution requires a funded reward system and recipient eligibility checks.
Official token contract
0xF0C4BF4C582cb3836e98394b1d4e7B7281101bE8This is the RBLX Stock Token contract, not the Duskfarer FARE contract.THE ROAD IS THE ECONOMY
Open Contracts and accept a supply run.