Duskfarer road network

Opening Duskfarer

Finding the road.

DUSKFARERKEEP THE ROAD ALIVE

ENTER THE WORLD

Choose your road.

Connect a wallet or play with email.

WALLETS IN THIS BROWSER

WALLET VERIFIEDENTRY 01 / 03

Unlock the road.

Burn 5,000 FARE to get onchain access.

YOUR FARE BALANCEChecking…
ENTRY BURN5,000 FARE
CONNECTED WALLETChecking…
Burn available when the token and access contract are connected.

✦   A persistent multiplayer world

The sun is gone.
Trade is survival.
Keep the road alive.

Carry what each settlement needs. Every journey keeps someone alive.

FREE TO PLAY   ·   IN YOUR BROWSER

Scroll to begin

BECOME A WAYFARER

No chosen one. Only choices.

A Wayfarer learning the trade routes of Firstlight Camp
01READ THE NEED

Trade

Prices are local. Cargo space is finite. Profit belongs to whoever understands the road.

The forest paths and resources of Greenveil
02WORK THE LAND

Gather & craft

Harvest regional resources, build equipment and supply settlements with what they cannot make.

The hostile endgame territory of the Ash Roads
03RISK THE ROAD

Survive

Raiders, beasts and damaged wagons turn every delivery into a decision with consequences.

BEGIN IN FIRSTLIGHT

Take your first order.

Meet Mara, fill your pack, and find out where the road leads.

THE WEEKLY ROAD LEDGER

Every road
leaves a mark.

One live ranking across deliveries, regional commissions, combat and daily orders. Earlier scores win ties.

Earn Trail ScoreEnter Duskfarer

CURRENT SEASON

Wayfarer standings

Practice seasonLive server record
RankWayfarerTrail score

Reading the road ledger…

Scores reset with each seasonPlayer rewards disabled during playtest
01

Move supplies

Complete genuine deliveries between settlements.

02

Answer the region

Finish local commissions and daily orders.

03

Survive the road

Defeat threats without farming a single action.

A real view of Firstlight Camp, with its field, well, supply tents and road out

THE WAYFARER FIELD GUIDE / 01

The road
starts here.

Your first order, the places it leads, and the decisions that keep a caravan moving.

IN GAME / FIRSTLIGHT CAMP

01 / YOUR FIRST SESSION

One small job.
A whole world beyond it.

You begin at Firstlight Camp. Mara’s first commission teaches the actions you will use everywhere else: accept work, gather supplies, make something useful, and deliver it.

Firstlight Camp as it appears in the game, showing the Sungrain field and well
01 / FIRSTLIGHT CAMP · THE SUNGRAIN FIELD AND WELL
  1. 01

    Take Mara’s order

    Open Orders at the bottom right and accept “A Pack for the Road.” Gather after accepting so the work counts.

  2. 02

    Gather for the recipe

    Click the green markers at the Sungrain field and Clearwater well. Your character walks there and gathers automatically.

  3. 03

    Craft at the workshop

    Use 2 Sungrain + 1 Clearwater to make Fen Medicine. Check Cargo, then hand one dose to Mara.

  4. 04

    Open the road

    Claim the commission in Orders. Then follow the marked road to Emberrest, where the wider trade network begins.

Your first lesson saves as you go. Open Menu to resume the Field Guide when you return.

02 / THE GAME

Every journey is a decision.

There is no fixed route to repeat. Read what a settlement needs, choose what to carry, and decide how far you are willing to take it.

The active trading streets and wagons of Emberrest in Duskfarer
IN GAME / EMBERREST · TRADE HUB
I

READ THE MARKET

Need creates a route.

Open Trade to compare local stock and prices. A good that is common here can matter more in the next settlement. Accept an order before filling your Cargo.

Greenveil's timber yard and forest paths from the live game
IN GAME / GREENVEIL · TIMBER AND MEDICINE
II

WORK THE LAND

Make space count.

Gather regional resources, buy stock, or craft a more useful good. Capacity is limited; a packed bag is a choice about what to leave behind.

The guarded road and ruined works of the Ash Roads in the game
IN GAME / THE ASH ROADS · FRONTIER
III

DELIVER OR TURN BACK

The road keeps the stakes.

Check your wagon and medicine before leaving. Road threats can damage a loaded journey. Deliveries, commissions and useful work grow your character.

03 / AT YOUR FINGERTIPS

Move with intent.

Click a path or marked resource to walk there. The camera follows your Wayfarer; the dock keeps the main tools close.

Click / tap
Walk to a point or approach a marked resource.
WASD / arrows
Move on walkable paths.
Dock
Open Cargo, Orders, Road, Trade or Menu.
Enter
Open realm chat.
Esc
Close a panel; press again for the break and exit screen.

04 / THE CONNECTED WORLD

Seven places.
One living road.

Each region has its own stock, resources and risks. The game scenes below show the places you can reach as your character grows.

Firstlight Camp in game
01 · THE BEGINNINGFirstlight CampLearn the road · Sungrain · Clearwater
Emberrest in game
02 · THE HUBEmberrestMarkets · workshops · road links
Greenveil in game
03 · THE CANOPYGreenveilAshwood · medicine
Mirrorwater in game
04 · THE WATERWAYSMirrorwaterMirrorfish · Clearwater
Duskwatch in game
05 · THE WATCHDuskwatchEmber Ore · guarded routes
Glassreach in game
06 · THE FLATSGlassreachSun Crystal · dangerous work
The Ash Roads in game
07 · THE FRONTIERThe Ash RoadsSalvage · the final road

Travel connects neighbouring regions. The Road menu shows available routes and access requirements before you depart.

05 / WHAT LASTS

Work changes
your standing.

Commissions, deliveries and regional work build different kinds of progress. They each have a job; they do not convert into one another.

Understand the economy ↗
Marks
Spendable game money for supplies, repairs and trade.
Standing
Trust earned through play that opens harder roads.
Trail Score
Seasonal competitive score for activated wallet characters.

06 / CHOOSE YOUR ROAD

Start as a guest.
Compete with a wallet.

Sign in by email to play as a guest. A wallet character is separate and needs a verified one-time burn of 5,000 FARE before it can enter the game. Connect the wallet to see its access status and the burn form.

Enter the world How progression works ↗
A real game view of trading wagons and market stalls in Emberrest

THE DUSKFARER ECONOMY

Carry what
they need.

A town's stock is local. Your space is limited. The value is in the journey between them.

Explore the economy
IN GAME / EMBERREST MARKET

01 / LOCAL MARKETS

Scarcity has
an address.

Each settlement holds its own supply. Buying removes stock and can raise the next local price; selling brings stock back. A useful route begins by checking what is plentiful here and what is needed elsewhere.

Explore the regions ↗
Greenveil's timber yards in the game
GATHER / GREENVEILTake timber from the canopy.Ashwood begins as local supply, then becomes cargo, repairs or crafted goods.
Mirrorwater's fishing docks in the game
TRADE / MIRRORWATERFollow the settlement's need.Fish and clear water matter differently once you cross into another market.

02 / YOUR CHARACTER LEDGER

Three things you earn.
Three different uses.

01 / SPEND

Marks

Earn through orders, trading and regional work. Use them for supplies, crafting, repairs and travel shortcuts.

02 / UNLOCK

Standing

Build trust by finishing real work. Standing opens more roads and opportunities; it is not spendable.

03 / COMPETE

Trail Score

Seasonal score from eligible, server-verified play. It is for activated wallet characters and resets each season.

03 / WALLET ACCESS

The FARE burn.

Guests sign in by email and can play the world. Wallet characters need a verified one-time burn of 5,000 FARE before entering. Connecting a wallet opens the access check and burn form; holding FARE by itself does not activate play.

Choose your road
The guarded roads of Duskwatch as seen in the game
IN GAME / DUSKWATCH · THE ROAD AHEAD

04 / THE PLANNED REWARD ASSET

RBLX is a different token.

FARE is Duskfarer's access token. RBLX is the Roblox · Robinhood Stock Token on Robinhood Chain, intended for future eligible player rewards. Ordinary game work pays Marks and builds Standing; it does not hand out RBLX.

Duskfarer RBLX player payouts and claims are not live. Any future distribution requires a funded reward system and recipient eligibility checks.

ROBINHOOD CHAIN / 4663RBLX

Official token contract

0xF0C4BF4C582cb3836e98394b1d4e7B7281101bE8
View contract ↗Verify with Robinhood ↗
This is the RBLX Stock Token contract, not the Duskfarer FARE contract.

THE ROAD IS THE ECONOMY

What you carry changes what comes next.

Read the game guide ↗View the leaderboard ↗
Wayfarer 7F3A
HP
12/12
MARKS100
STANDING0WAYFARER
STAMINA
100
THREAT
0
EMBERREST0 online
ROAD LEDGER NEXT

Take a road contract

Open Contracts and accept a supply run.

NO ACTIVE CONTRACT

BAG

YOUR JOURNEY IS SAVED

Taking a break?

Your controls stop here, but the shared world does not pause. Find a safe spot before stepping away; nearby threats can keep moving.

Escape resumes. Leaving saves your progress, signs you out, and returns to the Duskfarer website.
DF

WELCOME, WAYFARER

THE ROAD IS
DYING.

Carry what one settlement has to the people who need it. Protect your cargo, maintain your wagon and keep the last road alive.

Choose a wallet or verify your email to recover your character on any device.

CHOOSE A WALLET

Which wallet?

A free signature verifies your wallet. The FARE burn is a separate step.

Duskfarer road network

Entering the world…

Preparing the world and finding your footing.